The Game's Dodge Roll Deserves to Be Celebrated

For those who have experienced the popular action RPG, or just about any action-adventure title, you're likely acquainted with the fantastic feature known as the “rolling dodge.” This evasion technique enables your hero to carry out a forward, sideways, or backward somersault to avoid incoming harm and move away from the bad guy. Sounds handy, wouldn't you say?

This rolling move, though, has gotten a lot of flak, and not only because of the rolling; some have dubbed it foolish, a cop-out, and an unrealistic move — and in some cases, I see the point. Just imagine me rolling around nearby enemy groups in The Witcher 3 — can't touch this Geralt! But the title's dodge roll is the dodge roll to surpass every other dodge rolls, and I'll tell you why.

In Elden Ring's case, the creators discovered a clever approach to address all opinions that the move is too easy: simply give every enemy overwhelming force, increase it further, and all heroes who ventures close them will appreciate deeply because of their evasion move, myself included. Given the intense difficulty, successfully rolling to victory seems like an accomplishment, instead of an unfair advantage.

No different defensive move in this RPG approaches this sense of satisfaction and dependability, since rapid sprints don't cover much ground and guard stances get quickly shattered by powerful foes. Someone once recommended leaping as the primary game evasion method, but besides failing to offer perfect repositioning, It wasn't clear to me getting my skull smashed in would improve my chances of defeating bosses (lack of skill, maybe).

Perfecting the Skill

But even though the rolling dodge grants reprieve in an incredibly challenging experience, it demands ability. Firstly, Elden Ring's dodge roll only triggers a frame of protection once you stop pressing the roll control, which prevents a rapid, fearful withdrawal from dangerous scenarios. Furthermore, while it might carry you off from opponents, it's much better to utilize it as a moment to advance, optimally at their back, and land some hits. Lastly, you must still understand and anticipate opponent moves, as dodging at the start of a prolonged preparation might terminate your protection before the blow lands… which will seriously hurt.

A Well-Designed Feature

Even though rolling-dodging in fast repetition might seem rather absurd (give it up for Geralt again), this isn't really an option in this title. Naturally, that fails to transform it into a believable battle technique — the very cause why it would be dreadful to see it in a game like a realism-focused RPG — however, this is a dazzling imaginative experience under discussion, so who cares?

Comparable to any well-executed rolling dodge, Elden Ring's dodge motion is spruced up with a little somersault-y hop at the beginning, providing a dynamic sensation instead of placing the avatar on the floor. Depending on your gear, the technique may seem extremely nimble or somewhat sluggish, but it remains swifter and more seamless than the evasion moves featured in the previous titles. Admittedly, you will stick your large weapon in the dirt when wielding such equipment, but that's on you for avoiding ranged weapons (In jest — avoid using Elden Ring with projectile weapons).

The Perfect Balance

This title's dodging mechanic establishes an ideal equilibrium between difficulty and chance, granting chances of triumph while endangering that very prospect at the tiniest misstep. Perfect this move, and you'll gain more than triumph, but gratification.

Kimberly Mueller
Kimberly Mueller

A data scientist specializing in AI applications for gaming, with over a decade of experience in predictive analytics and betting strategy development.